﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Microsoft.Practices.Unity;

namespace Infrastructure.Core.Unity
{
    public class UnityThreadLifetimeManager : LifetimeManager
    {
        [ThreadStatic]
        private Guid key = new Guid();

        public override object GetValue()
        {
            throw new NotImplementedException();
        }

        public override void RemoveValue()
        {
            throw new NotImplementedException();
        }

        public override void SetValue(object newValue)
        {
            throw new NotImplementedException();
        }
    }
}
